Episode 24 – Kevin Giguère, Dragon Slumber

Watch the video here! (I can’t embed videos on this page)

Kevin-Giguere

Kevin-Giguere

Kevin Giguère is a  programmer in his thirties from Quebec, Canada, and the man behind Dragon Slumber, a studio behind the SNES inspired  RPG Arelite Core, created with XNA.  Originally started as a dream project to create his own game from scratch, Kevin has done everything himself.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

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Episode 23 – Sean Colombo, Blueline Games

Sean-Colombo-Blueline

Sean Colombo has been making games for 15 years. After quitting college to run web-startup “LyricWiki”, he sold the site to Wikia in 2009. A couple years later he founded BlueLine Games to focus on making digital versions of award-winning board games. BlueLine’s flagship games “Hive” and “Khet 2.0” are currently the top two rated board games* among the 80 that are on Steam.

Currently, BlueLine is working on the Steam version of a famous Euro-game and updating all four of it’s Steam titles which includes the free-to-play Simply Chess.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

Episode 06 – Andy Dunn, Exato Game Studios

Andy Dunn

On the sixth episode of the Indie Dev Podcast, I interview Andy Dunn of Exato Game Studios. Follow along as he illustrates how he helped lead Microsoft’s indie push with XNA, and his tips for becoming an entrepreneur in the software industry.

Andy also goes into detail about Steam’s Greenlight process, and the value of integrating a Steam Workshop into your game to build a community and following.

If you enjoyed what you heard here today, or found this show to be helpful, please consider donating to Gamer’s Outreach Foundation, which is organized by fellow Xbox MVP, Zach Wigal.

Things we talked about:

Benjamin Briggs

All music is courtesy of Benjamin Briggs.