Episode 19 – Michael Hicks

 

michael Hicks

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In this follow up to episode 15, Michael gives a brief postmortem about releasing his first Playstation 4 title.

We discuss the process for getting approved through the ESRB as well as Europe’s PEGI system, in addition to  how to prevent burnout and fatigue from working on one project for too long.

Sony’s fatastic services for independent developers are highlighted as well,  and I inquire about Michael’s decision to stick with MonoGame for his current and future titles.

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Benjamin Briggs

All music is courtesy of Benjamin Briggs.

Episode 16 – Wimbus Studios

Wimbus

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Founded in 2011, and based out of Wilmington DE, Wimbus Studios is the culmination of a few friends wanting to get together and make video games! Fueled by the passion to make awesome games that they would love to play themselves, Wimbus Studios is dedicated to making games that don’t suck! Their first title, The Island of Eternal Struggle, is a turn based RPG adventure.

Joining me today is Steve Sefchick,  and Mike Williams. Becky Mount is also part of the team, but not able to make it on that evening. Join us as we talk about how they got started, why game development can often take so long, and their decision to stick with XNA and MonoGame at this time.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

Episode 07a – Simon Jackson

Simon Jackson

Due to some recording issues, we’ve re-recorded Simon’s episode, with all new content, and talk of Unity’s new GUI framework, uGUI!

Simon is a long time community developer focusing on all things XNA / Windows Phone / Windows 8 and beyond.

Technical Architect by day in the Healthcare division of a large services company while at night the game developer in him comes out. He’s very active in the MonoGame  community, in addition to Unity. Finally, Simon is a major contributor to the XNAUK user group and website.

If you enjoyed what you heard here today, or found this show to be helpful, please consider donating to Gamer’s Outreach Foundation, which is organized by fellow Xbox MVP, Zach Wigal.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

Episode 07 – Simon Jackson

Simon Jackson

Simon is a long time community developer focusing on all things XNA / Windows Phone / Windows 8 and beyond.

Technical Architect by day in the Healthcare division of a large services company while at night the game developer in him comes out. He’s very active in the MonoGame  community, in addition to Unity. Finally, Simon is the former admin of the XNAUK group.

If you enjoyed what you heard here today, or found this show to be helpful, please consider donating to Gamer’s Outreach Foundation, which is organized by fellow Xbox MVP, Zach Wigal.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.