Episode 19 – Michael Hicks

 

michael Hicks

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In this follow up to episode 15, Michael gives a brief postmortem about releasing his first Playstation 4 title.

We discuss the process for getting approved through the ESRB as well as Europe’s PEGI system, in addition to  how to prevent burnout and fatigue from working on one project for too long.

Sony’s fatastic services for independent developers are highlighted as well,  and I inquire about Michael’s decision to stick with MonoGame for his current and future titles.

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Benjamin Briggs

All music is courtesy of Benjamin Briggs.

Episode 15 – Michael Hicks

michael Hicks

Listen to the podcast.

Download the .mp3

Subscribe via iTunes

Designer and musician on Pillar, a collection  of minigames, each with unique personalities and challenges, which his headed to PS4.

Previously, Michael and I had coordinated the third Indie Games Summer Uprising in 2012, which  was a showcase for XNA developers on Xbox 360. Additionally, Michael had created Sententia and released it at the time as well.

As though that’s not enough, Michael finished college this summer, and earned a BA in Computer Science.

We talk about going from C++ to XNA, writing your own engines, the current pricing structure of indie games, and what his experience was like at Full Sail University.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.