Episode 25 – Ethan Lee, FNA

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Ethan_Lee

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Ethan Lee is a software engineer based out of Georgia, who has a history of working on what previously XNA, but is now his own open source fork of the project. Along the way, he has ported a countless number of titles for independent developers across a broad spectrum of platforms including PC, Mac, and Linux.

This is the longest and by far the most technical episode that we’ve had yet. Don’t let that intimdate you though, as there is a lot to learn here. It’s inspiring to see a young person learn so quickly (he only started coding 4 years ago!), and have such deep technical knowledge.

On this episode we discuss speedporting, or the process of moving games to new platforms in the shortest period of time, as well as many of the 36 ports he has done since he got started.  If software engineering or graphics programming is your thing, then this episode is perfect for you.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

Episode 23 – Sean Colombo, Blueline Games

Sean-Colombo-Blueline

Sean Colombo has been making games for 15 years. After quitting college to run web-startup “LyricWiki”, he sold the site to Wikia in 2009. A couple years later he founded BlueLine Games to focus on making digital versions of award-winning board games. BlueLine’s flagship games “Hive” and “Khet 2.0” are currently the top two rated board games* among the 80 that are on Steam.

Currently, BlueLine is working on the Steam version of a famous Euro-game and updating all four of it’s Steam titles which includes the free-to-play Simply Chess.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

Episode 13 – Richard Weeks, Total Monkery

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Total Monkery is an independent game development company and family business with a healthy fixation on mockery, puns and primates. Created in 2012 by game development veteran Richard Weeks (LucasArts, Psygnosis), Total Monkery aims not only to produce high-quality products, but also to foster new talents, collaborate with passionate indies and contribute value to the industry we love.

We talk the FM Towns Marty, his experiences at Psygnosis and LucasArts, and the necessary skills for establishing and maintaining a studio of his own. Furthermore, we conclude the discussion with the importance of keeping in touch with your audience during development, either by use of Twitch.TV, blogging, and attending industry events.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.